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Monday, August 13, 2012

New series: Skyrim!

Hey everyone, just introducing another series here on the blog, it was going to be Skyrim Sundays, but I decided that schedules are dumb and that I'm going to play this game whenever I want, so it's just Skyrim. I'm playing a conjuration/necromancer character, and I should have some very interesting adventures in the near future. So ready your Thu'um, and prepare for Skyrim!



Our youtube channel: http://www.youtube.com/user/disciplesofthedice


Skyrim: episode 2!

So I had some free time today so I recorded another episode of skyrim! I worked out the volume issue from last video, but this time it didn't record the game sounds, only my voice. The subtitles are on, so its not too bad, but some things don't make any sense without context of the game sounds. Luckily, I know why that was, and it is now fixed, so next episode should be problem free! This episode, I escaped the Helgen keep, after lighting myself on fire! I should have another episode up in a couple of days, so I can continue my adventure! Enjoy!


http://youtu.be/yabZ0JsSxGE


Our Youtube channel: http://www.youtube.com/user/disciplesofthedice

Tuesday, July 31, 2012

Minecraft Monday: episode 1

We are back! And with a whole host of new content in the coming weeks, including something which we promised over eight months ago, but was delayed due to laziness... MINECRAFT MONDAYS!
That's right, every Monday, we will post a new video for all our dedicated followers.

(Yes i realize that it's not Monday, but we didn't realize that it Monday was until 11 PM... so yeah.)

So for our first episode, Typhus and I talked a little bit about the mod we will be using (which i will link in a moment), we died a couple of times, wandered around and basically sucked. So get ready for 20 minutes of us playing the way we know how.... badly!
Enjoy!




Our Youtube channel: http://www.youtube.com/user/disciplesofthedice
Sphax's BDcraft (Amazing texture pack): http://bdcraft.net/
Technic/Tekkit (Brilliant mod pack): http://www.technicpack.net/

Tuesday, June 12, 2012

The Humble Indie Bundle V

I genuinely hope that this is not the first place that you've heard about this, but you still deserve to know.  Humble Indie Bundle V includes Amnesia: the Dark Descent, Bastion, Braid, LIMBO, Lone Survivor, Psychonauts, Superbrothers: Swords and Sworcery EP and Super Meat Boy.  For around $10.  I'm not sure if you know this, but I did the research, and then I did the math, and that is a FANTASTIC DEAL.  There's only a day left, but seriously, check this out; http://www.humblebundle.com/.

Monday, June 4, 2012

E3 impressions

E3 2012 has thus far been a fantastic disappointment. Microsoft's Halo 4 looks to be bringing very little to the table that wasn't in previous Halo games; a few more enemies, better graphics, Cortana going insane. In fairness, the whole "Insane AI" thing may be new to Halo, but the idea itself is ground that has been thoroughly tread in previous years/decades/pretty much as long as the idea of AI has existed. So congratulations to 343 Studios for continuing Halo's trend of lackluster, completely uninteresting story-telling. It's looking like Sony's coming out with a large amount of third-party support for its PS Vita, and I'm greatly intrigued by Assassin's Creed Liberation. So far the third generation of AssCreed games feature a half-Native North American protagonist and a female protagonist of indeterminate ethnic origin. We'll see how Ubisoft handles its diversity. The Vita is also getting Call of Duty Black Ops: Declassified. I'm unsure how to feel about this, as I'm not a fan of the CoD franchise, but given that its popularity eclipses masturbation, at this point it's looking like a great business move for Sony. I like the sound of the Assassin White Vita, though; I may just pick that up! They're also adding a WiiU-esque functionality to the Vita for the PS3, making the Vita a very desirable handhold (why it couldn't have just been desirable at launch I don't know, but in Sony's defense they're picking up the pieces of their shattered handhold venture very admirably). More from Sony: J.K. Rowling has teamed up with them to release a PS Move game called Book of Spells. Interesting. As well, a Super Smash Bros. sort of game for the PS3 is on the horizon, PlayStation AllStars. I find it interesting, but given how many games have involved series/franchise crossovers in prior years that Sony has only now jumped on the idea. It looks to be a great game though. The game that has most piqued my interest is The Last of Us, which is apparently a very emotional take on the idea of apocalypse. It involves a grizzled badass and a younger, teenage girl who have banded together for safety, and developed somewhat of a father-daughter bond (take a guess as to who you play as). I find this interesting, because I haven't seen or played many games that take a more personal and emotional approach to storytelling and focused on character development, which this game looks to do. I'm excited, to say the least! Tomorrow I'll go over the rest of E3, this is a tad rushed. Other announcements included a new Gears of War, a new God of War, a new Sim City, and many more interesting games and many uninteresting firmware upgrades to the Xbox that I didn't get to cover. Tomorrow!

Monday, May 28, 2012

Well... here's something

To put it simply, not all went well.  Due to some tight scheduling with various other events, the Disciples were only able to play the D&D Next Beta for a little while,  Nevertheless, much was learned and we have no intention of stopping quite yet.  Hopefully we'll be able to play some more, but here's what we've learned so far.
1. Being a fighter is hilarious.
No really.  Combat has been slightly tweaked in order to make sure that those who should be good at combat, or just have a good opportunity, will likely succeed with a great new advantage system.  More importantly, fighters will always dish out damage equal to their strength (with a certain trait), even if their attacks miss.  This meant that our fighter was knocking down at least one Kobold a turn, no matter what.
2. Its good being DM.
You know all of the times your DM would let you perform an action without a roll because you set it up so well, or if he'd deny you the opportunity of jumping to the moons before the dice hit the table (despite the risk of angering the dice gods).  Well now that's cannon.  It may not be a big deal, but its good to know that Wizards is paying attention.
3. Everything is simpler.
It's true that this is our first time using a pre-made campaign, but there just seems to be something more pure about next.  You don't have to flip through your character sheet looking for information.  It's all laid out nicely, and there not much to master.  That might just be the Beta leaving out content, but it feels good just slipping into a character and enjoying the company and the story.  Its a good D&D set-up. That is all.

Friday, May 25, 2012

D&D Next Announcement

As you may have heard from anywhere else worth reading on the internet, the next edition of D&D has officially entered its Beta, and free playtest set are being given out for review.  Being who we are and having the purpose that we do, the Disciples are going to try and meet up this weekend and test play D&D Next.  If all goes well there be a review posted by Monday.

Saturday, May 19, 2012

Warmachine

Recently after running out of the time required to play Warhammer on a regular basis, myself and a few friends picked up the game, Warmachine.





For those who don't know, Warmachine is based around a steampunk world and is a skirmish game that focuses on brutal conflict between giant steam powered robots called Warjacks.


As with any game, the first and probably most important step is to choose a faction. For me it was the Protectorate of Menoth, mainly because I liked the idea of approaching every game with the intent of setting shit on fire.
A Crusader
High Exemplar Kreoss
A Repenter


Heres a few pictures of the parts of my force I have painted so far, with bonus pictures of my new gaming board. Its only the contents of the two player battlebox as of the moment, but I hope to expand quite soon. Expect some posts and army profiles that relate to this exciting new game. Happy gaming. -Typhus

Wednesday, May 16, 2012

Sequence Review

Alrighty, I know that we've made a lot of promises that we haven't kept, but fortunately for us there aren't many of you to disappoint (if there are any).  So without further ado, a review.


Sequence- Mmmmmm
So a couple of months ago I got into a rhythm game originally released on XBLA now available on Steam, called Sequence (if you hadn't of guessed).  Although flawed, I thoroughly enjoyed Sequence and I'm basically going to try an shove some info down your throat about it.  The game focuses on two main characters, Ky and Naia, who have been thrown together by fate,with the goal of reaching the top of the tower that Ky is trapped in.  Naia speaks to Ky through the intercom and tries to keep him alive as they progress through the tower.  A lot of the plot is kept a mystery, so I'm going to try and avoid to many spoilers, but suffice it to say, I think the end will surprise you, even if not pleasantly.  The plot isn't really Sequence's strongest point either, as we are the end attempts to leave a sense of mystery or intrigue, but instead simply fails to cap the story off, and leaves it open an unsatisfying.  The progression throughout is light-hearted however, and the lack of any particular connection to the characters can be ignored in favour of the comedy.  Something that may change you game experience is how fond you are of puns.  Basically every item in the game has a pun in the description.  ALL OF THEM.  THERE ARE QUITE A FEW.  Being a RPG- Rhythm game and all (did I mention its and RPG- Rhythm game? Its totally an RPG- Rhythm game.) it has a decent amount of items to equip yourself with, along with some different kinds of spells that you can sub in and out to create a good build for you character, like any good RPG.  The interesting part of Sequence is the combat mechanic and core gameplay.  Imagine playing a guitar solo every time you tried to cast a spell.  And then play one to build mana, along with one not to die.  Sequence gives you three rotating screen to attack, defend, and recharge your man form.  Its difficult to get into at first, but it will begin to feel ever so rewarding when your flip to build man between defensive notes to cast that final spell you need.  Accompanied by song fantastic tracks, Sequence has all of the addicting features of Guitar Hero, but now along a cohesive narrative with tangible goal.  Pretty great for a $5 game.  If you aren't bothered by some out of place particle effects, lack of animation, and puns, Sequence is definitely worth your time.

Sunday, May 6, 2012

And We're Back

I know You many viewers have been simply crushed that we haven't been posting more, but you know what they say about the best layed plans. From this point on however, we will be trying to post at least once a week in an effort to get some actual content on the site. We have all been very busy as of late, and as such, were unable to post as often as we would have liked. We have not however been idle. Myself and some other members of our group of friends have picked up Warmachine recently, and LOVE it! I've been trying to get some of the other members of the group to start playing warhammer and what not more often. And I'm finally building myself an actual gaming table. So expect some actual updates at some point in the future. Happy gaming.


-Typhus

Wednesday, March 14, 2012

PI(E) DAY!

Valdr here to wish everyone a happy PI Day! March 14th already eh? It's been a whole month since our last post and we're (I'm) sorry about that. To make up for it we have a link to a million digits of PI!


Hope everyone had a Happy Pi Day!

Tuesday, February 14, 2012

Minecraft Adventure Map!

Hello, world!
Valdr Ashendale here announcing that he is making a Minecraft Adventure Map! Yay! (Cheers/Fanfare Here) The Map is called the Institution, not really any plot in the beginning, or any plot throughout the story. However, there are signs around the building that narrate the story around you, giving tips and hints as to what to do next. If you do choose to read the signs you eventually find out that there are hidden passageways leading to and from the first floor. Some hidden passageways show how the Institution runs and that there are secrets to uncover! Diamonds are placed around the map for your enjoyment. Lava platforming, puzzle solving, monster killing, trap setting, and many more surprises await your playtime!

(This map is currently incomplete, all suggestions would be greatly appreciated!)

Some Screenshots:

The Entrance To The Institution!

The First Room of The Game!

Now the fun begins!

Of course there are some rules to keep in mind while you're playing:
1: You can only break Bookshelves and Beds in the very beginning of the game, later on you will be able to break other blocks.
2:At the beginning of the game, please don't walk away from the Institution and gather materials, you will be given two redstone dusts. You'll figure out what to do with them. ;)
3:After breaking a block that you did not place (e.g. beds, bookshelves, stairs) you MUST throw away the item immediately and don't keep in your inventory.
4: You may only use things that you make with crafting benches and things you find inside chests within the Institution.
5: This game must be played on hard, and on normal vision range.
6: Enjoy!

Incomplete Map Can Be Found Here! http://www.mediafire.com/?ttbn71ahfuxrgpv

Please rate and comment on my map if possible! Thank you and have fun!

Friday, January 13, 2012

Purchased Q.U.B.E.

Short for Quick Understanding of Block Extrusion, it looks intriguing. Will be posting a review of it as soon as I'm complete the game. If anywhere in the game the phrases "now you're thinking with cubes" or "the cube is a lie" are so much as hinted i'm putting down the game; this has been fair warning.

Wednesday, January 4, 2012

In the Spirit of the New Year

With the coming of the New Year, many people look back to the old, and reflect on the best and worst things about the past year. However, some other people, like the arguably sentient people here at DotDG, reflect on stupid things. So in the spirit of the new year (and my inability to sleep/ form coherent thoughts), here is my Top Ten list for What Games Workshop has done this year to screw over everyone but them (don’t sue?)

10. Resin Models
I know you probably like the Finecast models , I like them too. They have a really nice feel to them, they seem to be quite sturdy, and the detail you get is unbelievable. But, as many of you may have noticed, they kicked up the prices again. Now, you might say, come on horns, be fair, it is more detailed and a nicer material; they just needed to compensate for that. Under normal circumstances, that would be a valid argument. But this is GW. Bull-shit that model costs $20 to make.

9. Dreadfleet- (because it was dumb)
Did you ever notice just how many ads there were for Dreadfleet, and just how hard GW was trying to make you buy it? Did you ever notice how when there’s a bad movie coming out, there’s a butt load of ads for that as well? Any correlation between the two? And you probably still wasted your money on it. You heartless bastards.

8. Continued Existing
You cannot deny that, for now at least, GW continues to exist, although you may be tempted to ask how exactly that affects you in a negative ways, you may be tempted to call that a good thing. But let me give you this piece of advice. Monitor exactly how much of your disposable income goes to GW this year, and put it in relativity to everything else. Then you’;; understand the answers to you own questions.

7. Dark Eldar Update- (Eldar are for pussies)
They might look impressive, and they might play well, but the hardest part about playing an Eldar army was never outdated models. It was telling your parents that you were gay. Same rules applied for Dark Eldar, its just implied that you also enjoy masochism. Also, if we’re going to have super detailed models, way are Dark Eldar Prisoners still in metal?

6. Continued Existing
Furthermore, to add insult to injury, the very existence of GW and their products waste so many finite resources each year, on dumb plastic figures that 7 year olds will end up dipping in blue paint and calling Ultramarines, and then proceeding to have their little brothers eat them. At this point is Ultramar really worth destroying Earth for? (Perhaps adding injury to insult would have been a more apt phrase)

5. "'Eavy Metal" Brush Kit
Really? Really? I thought we acknowledged that they were trolling when they came out with the “Eavy Metal” spray gun, but this is a legitimate product? WHY?!?!?! I know that they claim that it has nicer brush bristles or some other qualities, but they’re really just selling it with that dumb name.

4. Continued Existing
The longer that GW continues to exist and thrive, the more and more we’ll see (or rather not see) the hopes and dreams of many aspiring miniatures designers and other types of modelers, squashed before our eyes. GW eats independent manufacturers for breakfast, and has small internet successes for dinner. That is a fact. (It is also fact that they skip lunch, the bastards)

3. Didn't Re-release Squats
While the Space Dwarves where destroyed long ago by the Tyranid menace, I refuse to believe that there are no small Squat fleets left, and I can’t believe that they are willing to give the Blood Angels their own army, but not bring back those noble Dwarves.

2. Continued Existing
Considering that this is the fourth time I’ve used this same reason, you might simply see it as a filler reason. If that Is what you assumed, then look back at the previous three reason. Be aware that each is unique and reasonable in its own right. However, this one is totally filler,

1. Bought their 17th Yacht
Everyone knows that yachts are bad for the environment, but GW doesn’t know when to stop. Seriously, even Blizzard could recognize that it was a social faux pas to go beyond 12 of them.

Now I understand that some of you may find some of this subject matter to be somewhat offensive, and even disturbing. Being aware of that fact, I will happily answer your questions, and listen to your concerns. If you have any problems with this article, please feel free to contact me at emo_kid476@hotmail.com.
(This post does not represent the thoughts and opinions of all of the Disciples, rather only the Horse_with_Horns, who has been informed that if the vote count is high enough, he may in fact be murdered)