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Monday, May 28, 2012

Well... here's something

To put it simply, not all went well.  Due to some tight scheduling with various other events, the Disciples were only able to play the D&D Next Beta for a little while,  Nevertheless, much was learned and we have no intention of stopping quite yet.  Hopefully we'll be able to play some more, but here's what we've learned so far.
1. Being a fighter is hilarious.
No really.  Combat has been slightly tweaked in order to make sure that those who should be good at combat, or just have a good opportunity, will likely succeed with a great new advantage system.  More importantly, fighters will always dish out damage equal to their strength (with a certain trait), even if their attacks miss.  This meant that our fighter was knocking down at least one Kobold a turn, no matter what.
2. Its good being DM.
You know all of the times your DM would let you perform an action without a roll because you set it up so well, or if he'd deny you the opportunity of jumping to the moons before the dice hit the table (despite the risk of angering the dice gods).  Well now that's cannon.  It may not be a big deal, but its good to know that Wizards is paying attention.
3. Everything is simpler.
It's true that this is our first time using a pre-made campaign, but there just seems to be something more pure about next.  You don't have to flip through your character sheet looking for information.  It's all laid out nicely, and there not much to master.  That might just be the Beta leaving out content, but it feels good just slipping into a character and enjoying the company and the story.  Its a good D&D set-up. That is all.

Friday, May 25, 2012

D&D Next Announcement

As you may have heard from anywhere else worth reading on the internet, the next edition of D&D has officially entered its Beta, and free playtest set are being given out for review.  Being who we are and having the purpose that we do, the Disciples are going to try and meet up this weekend and test play D&D Next.  If all goes well there be a review posted by Monday.

Saturday, May 19, 2012


Recently after running out of the time required to play Warhammer on a regular basis, myself and a few friends picked up the game, Warmachine.

For those who don't know, Warmachine is based around a steampunk world and is a skirmish game that focuses on brutal conflict between giant steam powered robots called Warjacks.

As with any game, the first and probably most important step is to choose a faction. For me it was the Protectorate of Menoth, mainly because I liked the idea of approaching every game with the intent of setting shit on fire.
A Crusader
High Exemplar Kreoss
A Repenter

Heres a few pictures of the parts of my force I have painted so far, with bonus pictures of my new gaming board. Its only the contents of the two player battlebox as of the moment, but I hope to expand quite soon. Expect some posts and army profiles that relate to this exciting new game. Happy gaming. -Typhus

Wednesday, May 16, 2012

Sequence Review

Alrighty, I know that we've made a lot of promises that we haven't kept, but fortunately for us there aren't many of you to disappoint (if there are any).  So without further ado, a review.

Sequence- Mmmmmm
So a couple of months ago I got into a rhythm game originally released on XBLA now available on Steam, called Sequence (if you hadn't of guessed).  Although flawed, I thoroughly enjoyed Sequence and I'm basically going to try an shove some info down your throat about it.  The game focuses on two main characters, Ky and Naia, who have been thrown together by fate,with the goal of reaching the top of the tower that Ky is trapped in.  Naia speaks to Ky through the intercom and tries to keep him alive as they progress through the tower.  A lot of the plot is kept a mystery, so I'm going to try and avoid to many spoilers, but suffice it to say, I think the end will surprise you, even if not pleasantly.  The plot isn't really Sequence's strongest point either, as we are the end attempts to leave a sense of mystery or intrigue, but instead simply fails to cap the story off, and leaves it open an unsatisfying.  The progression throughout is light-hearted however, and the lack of any particular connection to the characters can be ignored in favour of the comedy.  Something that may change you game experience is how fond you are of puns.  Basically every item in the game has a pun in the description.  ALL OF THEM.  THERE ARE QUITE A FEW.  Being a RPG- Rhythm game and all (did I mention its and RPG- Rhythm game? Its totally an RPG- Rhythm game.) it has a decent amount of items to equip yourself with, along with some different kinds of spells that you can sub in and out to create a good build for you character, like any good RPG.  The interesting part of Sequence is the combat mechanic and core gameplay.  Imagine playing a guitar solo every time you tried to cast a spell.  And then play one to build mana, along with one not to die.  Sequence gives you three rotating screen to attack, defend, and recharge your man form.  Its difficult to get into at first, but it will begin to feel ever so rewarding when your flip to build man between defensive notes to cast that final spell you need.  Accompanied by song fantastic tracks, Sequence has all of the addicting features of Guitar Hero, but now along a cohesive narrative with tangible goal.  Pretty great for a $5 game.  If you aren't bothered by some out of place particle effects, lack of animation, and puns, Sequence is definitely worth your time.

Sunday, May 6, 2012

And We're Back

I know You many viewers have been simply crushed that we haven't been posting more, but you know what they say about the best layed plans. From this point on however, we will be trying to post at least once a week in an effort to get some actual content on the site. We have all been very busy as of late, and as such, were unable to post as often as we would have liked. We have not however been idle. Myself and some other members of our group of friends have picked up Warmachine recently, and LOVE it! I've been trying to get some of the other members of the group to start playing warhammer and what not more often. And I'm finally building myself an actual gaming table. So expect some actual updates at some point in the future. Happy gaming.